lördag 18 juni 2011

And now for something completely different

A new take on chess.

Have you ever imagined what would happen if you exchanged the Knighs on the chess board with dragons? (I mean, the horses heads do look a little bit like dragon heads.) I was considering what the effect would be and what the piece might do. Additional equipment needed for these rules: one 6-sided dice. Possibly a pen and paper to write down notes for the game.

First off all: Dragons can fly, most horses can't, thus a Dragon could reach the other end of the chess board in one move or move to any square. To make the game a little bit more exciting than the King being eaten in the fist turn, that specific move is forbidden unless the opponent King has been been "checked" at least 5 times.

Second: Possibility to seize and use opponent Rooks as his own. He then gets a defence-bonus against other pieces. The Dragon/Rook must be flanked by three opponent pieces before the Dragon loses its defence bonus, but he can leave the Rook at any turn. To defeat a Dragon, see rule five.

Third: Pawn elimination. One of the opponents Pawns must be left alive, because he is Farmer Giles and cannot be killed by any Dragon. But the others are just as tasty as the Knights turned out to be. If the Dragon is positioned correctly, he can take out all the Pawns (except for Giles) in a row  (moving like the Queen, but not stopping at each defeated piece). Any one of the Pawns can be Farmer Giles at any turn, until only one remains. Keep in mind that this last piece can still be killed by other pieces than Dragons.

Fourth: At the start of the game, the players choose which Bishop is intimidated by the Dragon (thinking it a demon) and which is extra agressive towards it. To keep track of this, note which colour each Bishop moves upon. The Intimidated Bishop cannot attack a Dragon without at least one other piece flanking the target. The Agressive Bishop has a slightly better chance of beating a Dragon.

Fifth: To see if any piece except the Queen (who always hits the hardest), Farmer Giles or Bishop succeeds in defeating the Dragon, roll a 6-sided dice: 5 and 6 means success. For Farmer Giles this is instead 3 to 6, for the Bishop 4 to 6 and no dice needed for the Queen. If the King ever gets close enough to attack a Dragon, he defeats it by default.

Sixth: In lack of a princess, Dragons can try to abduct the Queen if the opponent player has eight pieces or less (They cannot attack her before that). Again, roll a 6-sided dice: if its an even number the abduction succeeds, uneven number fails. While the Dragon carries the Queen it can only make the Queen's ordinary moves with an addidtion of moving like the Knight, and has to stop if blocked by other pieces. It can abandon the Queen at any turn. If The Dragon successfully carries the Abducted Queen to its side of the board, the Queen becomes an ally and can be used as usual by the Dragon's player.

Seventh: If a Rook occupied by a Dragon is attacked and the Dragon defeated, the Rook is destroyed. If a Dragon abducting a Queen is defeated, the Queen is released.

Eighth: Any piece that fails an attack on a Dragon is eaten.

Yeah, I think that's all the pieces and how they interact with the Dragons. Could be interesting, eh?